Clutter.ColorizeEffect

g Clutter.ActorMeta Clutter.ActorMeta Clutter.Effect Clutter.Effect Clutter.ActorMeta->Clutter.Effect Clutter.ColorizeEffect Clutter.ColorizeEffect Clutter.OffscreenEffect Clutter.OffscreenEffect Clutter.Effect->Clutter.OffscreenEffect Clutter.OffscreenEffect->Clutter.ColorizeEffect GObject.InitiallyUnowned GObject.InitiallyUnowned GObject.InitiallyUnowned->Clutter.ActorMeta GObject.Object GObject.Object GObject.Object->GObject.InitiallyUnowned

Subclasses:None

Properties

Inherited:Clutter.ActorMeta (3)
Name Type Flags Short Description
tint Clutter.Color r/w The tint to apply

Signals

Inherited:GObject.Object (1)

Fields

Inherited:GObject.Object (1)

Class Details

class Clutter.ColorizeEffect(**kwargs)
Bases:Clutter.OffscreenEffect
Abstract:No
Structure:Clutter.ColorizeEffectClass

Clutter.ColorizeEffect is an opaque structure whose members cannot be directly accessed

New in version 1.4.

classmethod new(tint)
Parameters:tint (Clutter.Color) – the color to be used
Returns:the newly created Clutter.ColorizeEffect or None
Return type:Clutter.Effect

Creates a new Clutter.ColorizeEffect to be used with Clutter.Actor.add_effect()

New in version 1.4.

get_tint()
Returns:return location for the color used
Return type:tint: Clutter.Color

Retrieves the tint used by self

New in version 1.4.

set_tint(tint)
Parameters:tint (Clutter.Color) – the color to be used

Sets the tint to be used when colorizing

New in version 1.4.

Property Details

Clutter.ColorizeEffect.props.tint
Name:tint
Type:Clutter.Color
Default Value:<Color structure at 0x000000000000 (ClutterColor at 0x0000000)>
Flags:READABLE, WRITABLE

The tint to apply to the actor

New in version 1.4.