Clutter.TouchEvent¶
Fields¶
Name  | 
Type  | 
Access  | 
Description  | 
|---|---|---|---|
axes  | 
r/w  | 
reserved  | 
|
device  | 
r/w  | 
the device that originated the event. If you want the physical device the event originated from, use   | 
|
flags  | 
r/w  | 
event flags  | 
|
modifier_state  | 
r/w  | 
a bit-mask representing the state of modifier keys (e.g. Control, Shift, and Alt) and the pointer buttons. See   | 
|
sequence  | 
r/w  | 
the event sequence that this event belongs to  | 
|
source  | 
r/w  | 
event source actor (unused)  | 
|
stage  | 
r/w  | 
event source stage  | 
|
time  | 
r/w  | 
event time  | 
|
type  | 
r/w  | 
event type  | 
|
x  | 
r/w  | 
the X coordinate of the pointer, relative to the stage  | 
|
y  | 
r/w  | 
the Y coordinate of the pointer, relative to the stage  | 
Methods¶
None
Details¶
- class Clutter.TouchEvent¶
 Used for touch events.
The type field will be one of
Clutter.EventType.TOUCH_BEGIN,Clutter.EventType.TOUCH_END,Clutter.EventType.TOUCH_UPDATE, orClutter.EventType.TOUCH_CANCEL.Touch events are grouped into sequences; each touch sequence will begin with a
Clutter.EventType.TOUCH_BEGINevent, progress withClutter.EventType.TOUCH_UPDATEevents, and end either with aClutter.EventType.TOUCH_ENDevent or with aClutter.EventType.TOUCH_CANCELevent.With multi-touch capable devices there can be multiple event sequence running at the same time.
New in version 1.10.