Dmap.ControlPlayer¶
- Implementations:
 None
Methods¶
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Virtual Methods¶
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Properties¶
Name  | 
Type  | 
Flags  | 
Short Description  | 
|---|---|---|---|
r/w  | 
Play state  | 
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r/w  | 
Playing time (ms)  | 
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r/w  | 
Repeat state  | 
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r/w  | 
Shufle state  | 
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r/w  | 
Volume  | 
Signals¶
None
Fields¶
None
Class Details¶
- class Dmap.ControlPlayer¶
 - Bases:
 - Structure:
 
- cue_clear()¶
 
- cue_play(records, index)¶
 - Parameters:
 records ([
Dmap.Record]) – a list of recordsindex (
int) – an index
- next_item()¶
 
- now_playing_artwork(width, height)¶
 
- now_playing_record()¶
 - Returns:
 the currently playing record.
- Return type:
 
- pause()¶
 
- play_pause()¶
 
- prev_item()¶
 
- do_cue_clear() virtual¶
 
- do_cue_play(records, index) virtual¶
 - Parameters:
 records ([
Dmap.Record]) – a list of recordsindex (
int) – an index
- do_next_item() virtual¶
 
- do_now_playing_artwork(width, height) virtual¶
 
- do_now_playing_record() virtual¶
 - Returns:
 the currently playing record.
- Return type:
 
- do_pause() virtual¶
 
- do_play_pause() virtual¶
 
- do_prev_item() virtual¶
 
Property Details¶
- Dmap.ControlPlayer.props.play_state¶
 - Name:
 play-state- Type:
 - Default Value:
 - Flags:
 
Play state
- Dmap.ControlPlayer.props.playing_time¶
 - 
Playing time (ms)
 
- Dmap.ControlPlayer.props.repeat_state¶
 - Name:
 repeat-state- Type:
 - Default Value:
 - Flags:
 
Repeat state
- Dmap.ControlPlayer.props.shuffle_state¶
 - 
Shufle state