Gio.OutputMessage

Fields

Name

Type

Access

Description

address

Gio.SocketAddress

r/w

a Gio.SocketAddress, or None

bytes_sent

int

r/w

initialize to 0. Will be set to the number of bytes that have been sent

control_messages

[Gio.SocketControlMessage]

r/w

a pointer to an array of Gio.SocketControlMessages, or None.

num_control_messages

int

r/w

number of elements in control_messages.

num_vectors

int

r/w

the number of output vectors pointed to by vectors.

vectors

Gio.OutputVector

r/w

pointer to an array of output vectors

Methods

None

Details

class Gio.OutputMessage

Structure used for scatter/gather data output when sending multiple messages or packets in one go. You generally pass in an array of Gio.OutputVectors and the operation will use all the buffers as if they were one buffer.

If address is None then the message is sent to the default receiver (as previously set by Gio.Socket.connect()).

New in version 2.44.