GstPlayer.PlayerGMainContextSignalDispatcher

g GObject.GInterface GObject.GInterface GstPlayer.PlayerSignalDispatcher GstPlayer.PlayerSignalDispatcher GObject.GInterface->GstPlayer.PlayerSignalDispatcher GObject.Object GObject.Object GstPlayer.PlayerGMainContextSignalDispatcher GstPlayer.PlayerGMainContextSignalDispatcher GObject.Object->GstPlayer.PlayerGMainContextSignalDispatcher GstPlayer.PlayerSignalDispatcher->GstPlayer.PlayerGMainContextSignalDispatcher

Subclasses:

None

Methods

Inherited:

GObject.Object (37)

Structs:

GObject.ObjectClass (5)

class

new (application_context)

Virtual Methods

Inherited:

GObject.Object (7), GstPlayer.PlayerSignalDispatcher (1)

Properties

Name

Type

Flags

Short Description

application-context

GLib.MainContext

r/w/co

Application GLib.MainContext to dispatch signals to

Signals

Inherited:

GObject.Object (1)

Fields

Inherited:

GObject.Object (1)

Class Details

class GstPlayer.PlayerGMainContextSignalDispatcher(**kwargs)
Bases:

GObject.Object, GstPlayer.PlayerSignalDispatcher

Abstract:

No

Structure:

GstPlayer.PlayerGMainContextSignalDispatcherClass

classmethod new(application_context)
Parameters:

application_context (GLib.MainContext or None) – GLib.MainContext to use or None

Returns:

the new GstPlayer.PlayerSignalDispatcher

Return type:

GstPlayer.PlayerSignalDispatcher

Creates a new GstPlayer.PlayerSignalDispatcher that uses application_context, or the thread default one if None is used. See GstPlayer.Player.new().

Property Details

GstPlayer.PlayerGMainContextSignalDispatcher.props.application_context
Name:

application-context

Type:

GLib.MainContext

Default Value:

None

Flags:

READABLE, WRITABLE, CONSTRUCT_ONLY

Application GLib.MainContext to dispatch signals to