v_sim.GlExtVibrations

g GObject.GInterface GObject.GInterface v_sim.Sourceable v_sim.Sourceable GObject.GInterface->v_sim.Sourceable GObject.Object GObject.Object v_sim.GlExt v_sim.GlExt GObject.Object->v_sim.GlExt v_sim.GlExtNodeVectors v_sim.GlExtNodeVectors v_sim.GlExt->v_sim.GlExtNodeVectors v_sim.GlExtVibrations v_sim.GlExtVibrations v_sim.GlExtNodeVectors->v_sim.GlExtVibrations v_sim.Sourceable->v_sim.GlExtNodeVectors

Subclasses:

None

Methods

Inherited:

v_sim.GlExtNodeVectors (12), v_sim.GlExt (16), GObject.Object (37), v_sim.Sourceable (8)

Structs:

GObject.ObjectClass (5)

class

new (name)

Virtual Methods

Inherited:

v_sim.GlExt (3), GObject.Object (7), v_sim.Sourceable (1)

Properties

Inherited:

v_sim.GlExtNodeVectors (2), v_sim.GlExt (9), v_sim.Sourceable (2)

Signals

Inherited:

GObject.Object (1)

Fields

Inherited:

GObject.Object (1)

Name

Type

Access

Description

parent

v_sim.GlExtNodeVectors

r

Class Details

class v_sim.GlExtVibrations(**kwargs)
Bases:

v_sim.GlExtNodeVectors

Abstract:

No

Structure:

v_sim.GlExtVibrationsClass

An opaque structure.

New in version 3.8.

classmethod new(name)
Parameters:

name (str or None) – the name to give to the extension.

Returns:

a pointer to the v_sim.GlExt it created or None otherwise.

Return type:

v_sim.GlExtVibrations

Creates a new v_sim.GlExt to draw vibrations.

New in version 3.8.