Flags¶
Details¶
- class Budgie.PanelAction(value)¶
Bases:
GObject.GFlags
Budgie.PanelAction
's are bitwise OR’d so that aBudgie.Applet
may expose the actions that it supports, when the panel is interacted with in a global fashion (such as via the D-BUS API)- NONE = 1¶
- MENU = 2¶
Invoke the menu action
- MAX = 4¶
- class Budgie.PanelPosition(value)¶
Bases:
GObject.GFlags
Each applet lives on a unique panel which can live on any one of the 4 screen edges. Internally this is represented with a bitmask to enable efficient screen management.
- NONE = 1¶
No position is yet assigned
- RIGHT = 16¶
The right edge has been assigned
- BOTTOM = 2¶
The bottom edge has been assigned
- TOP = 4¶
The top edge has been assigned
- LEFT = 8¶
The left edge has been assigned