Clapper.Server

g Clapper.Feature Clapper.Feature Clapper.Server Clapper.Server Clapper.Feature->Clapper.Server GObject.InitiallyUnowned GObject.InitiallyUnowned Gst.Object Gst.Object GObject.InitiallyUnowned->Gst.Object GObject.Object GObject.Object GObject.Object->GObject.InitiallyUnowned Gst.Object->Clapper.Feature

Subclasses:

None

Methods

Inherited:

Gst.Object (29), GObject.Object (37)

Structs:

GObject.ObjectClass (5)

class

new ()

get_current_port ()

get_enabled ()

get_port ()

get_queue_controllable ()

get_running ()

set_enabled (enabled)

set_port (port)

set_queue_controllable (controllable)

Virtual Methods

Inherited:

Clapper.Feature (15), Gst.Object (1), GObject.Object (7)

Properties

Inherited:

Gst.Object (2)

Name

Type

Flags

Short Description

current-port

int

r/en

deprecated

enabled

bool

r/w/en

deprecated

port

int

r/w/en

deprecated

queue-controllable

bool

r/w/en

deprecated

running

bool

r/en

deprecated

Signals

Inherited:

Gst.Object (1), GObject.Object (1)

Name

Short Description

error

Error signal when server could not start. deprecated

Fields

Inherited:

Gst.Object (1), GObject.Object (1)

Class Details

class Clapper.Server(**kwargs)
Bases:

Clapper.Feature

Abstract:

No

Structure:

Clapper.ServerClass

An optional Server feature to add to the player.

Clapper.Server is a feature that hosts a local server providing an ability to both monitor and control playback through WebSocket messages and HTTP requests.

Use [const`Clapper`.HAVE_SERVER] macro to check if Clapper API was compiled with this feature.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

classmethod new()
Returns:

a new Clapper.Server instance.

Return type:

Clapper.Server

Creates a new Clapper.Server instance.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

get_current_port()
Returns:

Current listening port or 0 if server is not listening.

Return type:

int

Get port on which server is currently listening on.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

get_enabled()
Returns:

True if enabled, False otherwise.

Return type:

bool

Get whether Clapper.Server is set to be running.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

get_port()
Returns:

Requested listening port or 0 when using random port.

Return type:

int

Get requested server listening port.

If you want to know the port server is currently listening on, use [method`Clapper`.Server.get_current_port] instead.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

get_queue_controllable()
Returns:

True if control over Clapper.Queue is allowed, False otherwise.

Return type:

bool

Get whether remote self clients can control [class`Clapper`.Queue].

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

get_running()
Returns:

True if running, False otherwise.

Return type:

bool

Get whether Clapper.Server is currently running.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

set_enabled(enabled)
Parameters:

enabled (bool) – if Clapper.Server should run

Set whether Clapper.Server should be running.

Note that server feature will run only after being added to the player. It can be however set to enabled earlier. If server was already added, changing this property allows to start/stop server at any time.

To be notified when server is actually running/stopped after being enabled/disabled, you can listen for changes to [property`Clapper`.Server:running] property.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

set_port(port)
Parameters:

port (int) – a port number or 0 for random free port

Set server listening port.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

set_queue_controllable(controllable)
Parameters:

controllable (bool) – if Clapper.Queue should be controllable

Set whether remote self clients can control [class`Clapper`.Queue].

This includes ability to add/remove items from the queue and selecting current item for playback remotely using WebSocket messages.

You probably want to keep this disabled if your application is supposed to manage what is played now and not WebSocket client.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

Signal Details

Clapper.Server.signals.error(server, error)
Signal Name:

error

Flags:

RUN_LAST, NO_RECURSE, NO_HOOKS

Parameters:

Error signal when server could not start. This will be emitted from application main thread.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

Property Details

Clapper.Server.props.current_port
Name:

current-port

Type:

int

Default Value:

0

Flags:

READABLE, EXPLICIT_NOTIFY

Port on which server is currently listening on or 0 if not listening.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

Clapper.Server.props.enabled
Name:

enabled

Type:

bool

Default Value:

False

Flags:

READABLE, WRITABLE, EXPLICIT_NOTIFY

Whether server is enabled.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

Clapper.Server.props.port
Name:

port

Type:

int

Default Value:

0

Flags:

READABLE, WRITABLE, EXPLICIT_NOTIFY

Port to listen on or 0 for using random unused port.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

Clapper.Server.props.queue_controllable
Name:

queue-controllable

Type:

bool

Default Value:

False

Flags:

READABLE, WRITABLE, EXPLICIT_NOTIFY

Whether remote server clients can control Clapper.Queue.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.

Clapper.Server.props.running
Name:

running

Type:

bool

Default Value:

False

Flags:

READABLE, EXPLICIT_NOTIFY

Whether server is currently running.

Deprecated since version 0.10: Use Control Hub from clapper-enhancers repo instead.