Clutter.ActorClass¶
Fields¶
Name |
Type |
Access |
Description |
---|---|---|---|
allocate |
r |
virtual function, used when settings the coordinates of an actor; it is used by |
|
apply_transform |
r |
virtual function, used when applying the transformations to an actor before painting it or when transforming coordinates or the allocation; it must chain up to the parent’s implementation |
|
button_press_event |
r |
class handler for |
|
button_release_event |
r |
class handler for |
|
captured_event |
r |
signal class closure for |
|
destroy |
r |
signal class handler for |
|
enter_event |
r |
signal class closure for |
|
event |
r |
class handler for |
|
get_accessible |
r |
virtual function, returns the accessible object that describes the actor to an assistive technology. |
|
get_paint_volume |
r |
virtual function, for sub-classes to define their |
|
get_preferred_height |
r |
virtual function, used when querying the minimum and natural heights of an actor for a given width; it is used by |
|
get_preferred_width |
r |
virtual function, used when querying the minimum and natural widths of an actor for a given height; it is used by |
|
has_overlaps |
r |
virtual function for sub-classes to advertise whether they need an offscreen redirect to get the correct opacity. See |
|
hide |
r |
signal class handler for |
|
hide_all |
r |
virtual function for containers and composite actors, to determine which children should be shown when calling |
|
key_focus_in |
r |
signal class closure for |
|
key_focus_out |
r |
signal class closure for |
|
key_press_event |
r |
signal class closure for |
|
key_release_event |
r |
signal class closure for |
|
leave_event |
r |
signal class closure for |
|
map |
r |
virtual function for containers and composite actors, to map their children; it must chain up to the parent’s implementation. Overriding this function is optional. |
|
motion_event |
r |
signal class closure for |
|
paint |
r |
virtual function, used to paint the actor |
|
paint_node |
r |
virtual function for creating paint nodes and attaching them to the render tree |
|
parent_class |
r |
||
parent_set |
r |
signal class handler for the |
|
pick |
r |
virtual function, used to draw an outline of the actor with the given color |
|
queue_redraw |
r |
class handler for |
|
queue_relayout |
r |
class handler for |
|
realize |
r |
virtual function, used to allocate resources for the actor; it should chain up to the parent’s implementation. This virtual function is deprecated and should not be overridden in newly written code. |
|
scroll_event |
r |
signal class closure for |
|
show |
r |
signal class handler for |
|
show_all |
r |
virtual function for containers and composite actors, to determine which children should be shown when calling |
|
touch_event |
r |
signal class closure for |
|
unmap |
r |
virtual function for containers and composite actors, to unmap their children; it must chain up to the parent’s implementation. Overriding this function is optional. |
|
unrealize |
r |
virtual function, used to deallocate resources allocated in |
Methods¶
None
Details¶
- class Clutter.ActorClass¶
Base class for actors.