Foundry.LinkedPipelineStage¶
- Subclasses:
None
Methods¶
- Inherited:
Foundry.BuildStage (16), Foundry.Contextual (4), GObject.Object (37), Json.Serializable (8)
- Structs:
class |
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class |
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Virtual Methods¶
Properties¶
- Inherited:
Name |
Type |
Flags |
Short Description |
|---|---|---|---|
r/w/co |
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r/w/co |
Signals¶
- Inherited:
Fields¶
- Inherited:
Class Details¶
- class Foundry.LinkedPipelineStage(**kwargs)¶
- Bases:
- Abstract:
No
- Structure:
A pipeline stage that will execute another pipline before continuing the current pipeline.
- classmethod new(context, linked_pipeline, target)¶
- Parameters:
context (
Foundry.Context) –linked_pipeline (
Foundry.BuildPipeline) –target (
Foundry.BuildPipelinePhase) –
- Return type:
- classmethod new_full(context, linked_pipeline, phase, linked_phase)¶
- Parameters:
context (
Foundry.Context) – a [class`Foundry`.Context]linked_pipeline (
Foundry.BuildPipeline) – a [class`Foundry`.BuildPipeline] to linkphase (
Foundry.BuildPipelinePhase) – the phase of our pipeline when this stage should runlinked_phase (
Foundry.BuildPipelinePhase) – the phase of the linked pipeline to execute
- Returns:
a new [class`Foundry`.BuildStage]
- Return type:
Creates a new linked pipeline stage that will execute linked_pipeline at linked_phase when our pipeline reaches phase.
New in version 1.1.
Property Details¶
- Foundry.LinkedPipelineStage.props.linked_phase¶
- Name:
linked-phase- Type:
- Default Value:
- Flags:
- Foundry.LinkedPipelineStage.props.linked_pipeline¶
- Name:
linked-pipeline- Type:
- Default Value:
- Flags: