Gdk.GLContext¶
- Subclasses:
None
Methods¶
- Inherited:
- Structs:
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Virtual Methods¶
- Inherited:
Properties¶
- Inherited:
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Signals¶
- Inherited:
Fields¶
- Inherited:
Class Details¶
- class Gdk.GLContext(**kwargs)¶
- Bases:
- Abstract:
Yes
GdkGLContext
is an object representing a platform-specific OpenGL draw context.``GdkGLContext``s are created for a surface using [method`Gdk`.Surface.create_gl_context], and the context will match the characteristics of the surface.
A
GdkGLContext
is not tied to any particular normal framebuffer. For instance, it cannot draw to the surface back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use [func`cairo_draw_from_gl`] in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.Support for
GdkGLContext
is platform-specific and context creation can fail, returningNone
context.A
GdkGLContext
has to be made “current” in order to start using it, otherwise any OpenGL call will be ignored.- Creating a new OpenGL context
In order to create a new
GdkGLContext
instance you need aGdkSurface
, which you typically get during the realize call of a widget.A
GdkGLContext
is not realized until either [method`Gdk`.GLContext.make_current] or [method`Gdk`.GLContext.realize] is called. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling [method`Gdk`.Surface.create_gl_context] by calling [method`Gdk`.GLContext.realize]. If the realization fails you have the option to change the settings of theGdkGLContext
and try again.- Using a
Gdk.GLContext
You will need to make the
GdkGLContext
the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:``c gdk_gl_context_make_current (context); ``
You can now perform your drawing using OpenGL commands.
You can check which
GdkGLContext
is the current one by using [func`Gdk`.GLContext.get_current]; you can also unset anyGdkGLContext
that is currently set by calling [func`Gdk`.GLContext.clear_current].- classmethod clear_current()[source]¶
Clears the current
GdkGLContext
.Any OpenGL call after this function returns will be ignored until [method`Gdk`.GLContext.make_current] is called.
- classmethod get_current()[source]¶
- Returns:
the current
GdkGLContext
- Return type:
Retrieves the current
GdkGLContext
.
- get_allowed_apis()[source]¶
- Returns:
the allowed APIs
- Return type:
Gets the allowed APIs set via
Gdk.GLContext.set_allowed_apis
().New in version 4.6.
- get_api()[source]¶
- Returns:
the currently used API
- Return type:
Gets the API currently in use.
If the renderer has not been realized yet, 0 is returned.
New in version 4.6.
- get_debug_enabled()[source]¶
-
Retrieves whether the context is doing extra validations and runtime checking.
See [method`Gdk`.GLContext.set_debug_enabled].
- get_display()[source]¶
- Returns:
a
GdkDisplay
- Return type:
Gdk.Display
orNone
Retrieves the display the self is created for
- get_forward_compatible()[source]¶
-
Retrieves whether the context is forward-compatible.
See [method`Gdk`.GLContext.set_forward_compatible].
- get_required_version()[source]¶
- Returns:
- major:
return location for the major version to request
- minor:
return location for the minor version to request
- Return type:
Retrieves required OpenGL version set as a requirement for the self realization. It will not change even if a greater OpenGL version is supported and used after the self is realized. See [method`Gdk`.GLContext.get_version] for the real version in use.
See [method`Gdk`.GLContext.set_required_version].
- Returns:
- Return type:
Used to retrieves the
GdkGLContext
that this self share data with.As many contexts can share data now and no single shared context exists anymore, this function has been deprecated and now always returns
None
.Deprecated since version 4.4: Use [method`Gdk`.GLContext.is_shared] to check if contexts can be shared.
- get_surface()[source]¶
- Returns:
a
GdkSurface
- Return type:
Gdk.Surface
orNone
Retrieves the surface used by the self.
- get_use_es()[source]¶
- Returns:
True
if theGdkGLContext
is using an OpenGL ES profile;False
if other profile is in use of if the self has not yet been realized.- Return type:
Checks whether the self is using an OpenGL or OpenGL ES profile.
- get_version()[source]¶
- Returns:
- major:
return location for the major version
- minor:
return location for the minor version
- Return type:
Retrieves the OpenGL version of the self.
The self must be realized prior to calling this function.
- is_legacy()[source]¶
-
Whether the
GdkGLContext
is in legacy mode or not.The
GdkGLContext
must be realized before calling this function.When realizing a GL context, GDK will try to use the OpenGL 3.2 core profile; this profile removes all the OpenGL API that was deprecated prior to the 3.2 version of the specification. If the realization is successful, this function will return
False
.If the underlying OpenGL implementation does not support core profiles, GDK will fall back to a pre-3.2 compatibility profile, and this function will return
True
.You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.
- Parameters:
other (
Gdk.GLContext
) – theGdkGLContext
that should be compatible with self- Returns:
True
if the two GL contexts are compatible.- Return type:
Checks if the two GL contexts can share resources.
When they can, the texture IDs from other can be used in self. This is particularly useful when passing
GdkGLTexture
objects between different contexts.Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend.
Both contexts must be realized for this check to succeed. If either one is not, this function will return
False
.New in version 4.4.
- realize()[source]¶
- Raises:
- Returns:
True
if the context is realized- Return type:
Realizes the given
GdkGLContext
.It is safe to call this function on a realized
GdkGLContext
.
- set_allowed_apis(apis)[source]¶
- Parameters:
apis (
Gdk.GLAPI
) – the allowed APIs
Sets the allowed APIs. When
Gdk.GLContext.realize
() is called, only the allowed APIs will be tried. If you set this to 0, realizing will always fail.If you set it on a realized context, the property will not have any effect. It is only relevant during
Gdk.GLContext.realize
().By default, all APIs are allowed.
New in version 4.6.
- set_debug_enabled(enabled)[source]¶
- Parameters:
enabled (
bool
) – whether to enable debugging in the context
Sets whether the
GdkGLContext
should perform extra validations and runtime checking.This is useful during development, but has additional overhead.
The
GdkGLContext
must not be realized or made current prior to calling this function.
- set_forward_compatible(compatible)[source]¶
- Parameters:
compatible (
bool
) – whether the context should be forward-compatible
Sets whether the
GdkGLContext
should be forward-compatible.Forward-compatible contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.
The
GdkGLContext
must not be realized or made current prior to calling this function.
- set_required_version(major, minor)[source]¶
-
Sets the major and minor version of OpenGL to request.
Setting major and minor to zero will use the default values.
Setting major and minor lower than the minimum versions required by GTK will result in the context choosing the minimum version.
The self must not be realized or made current prior to calling this function.
- set_use_es(use_es)[source]¶
- Parameters:
use_es (
int
) – whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection
Requests that GDK create an OpenGL ES context instead of an OpenGL one.
Not all platforms support OpenGL ES.
The self must not have been realized.
By default, GDK will attempt to automatically detect whether the underlying GL implementation is OpenGL or OpenGL ES once the self is realized.
You should check the return value of [method`Gdk`.GLContext.get_use_es] after calling [method`Gdk`.GLContext.realize] to decide whether to use the OpenGL or OpenGL ES API, extensions, or shaders.
Property Details¶
- Gdk.GLContext.props.allowed_apis¶
- Name:
allowed-apis
- Type:
- Default Value:
- Flags:
The allowed APIs.
New in version 4.6.
- Gdk.GLContext.props.api¶
- Name:
api
- Type:
- Default Value:
0
- Flags:
The API currently in use.
New in version 4.6.
- Name:
shared-context
- Type:
- Default Value:
- Flags:
Always
None
As many contexts can share data now and no single shared context exists anymore, this function has been deprecated and now always returns
None
.Deprecated since version 4.4: Use [method`Gdk`.GLContext.is_shared] to check if contexts can be shared.