Gimp.ColorConfig¶
- Subclasses:
None
Methods¶
- Inherited:
- Structs:
|
|
Virtual Methods¶
- Inherited:
Properties¶
Name |
Type |
Flags |
Short Description |
---|---|---|---|
r/w/c |
The CMYK color profile used to convert between RGB and CMYK. |
||
r/w/c |
When disabled, image display might be of better quality at the cost of speed. |
||
r/w/c |
The color profile of your (primary) monitor. |
||
r/w/c |
When enabled, GIMP will try to use the display color profile from the windowing system. The configured monitor profile is then only used as a fallback. |
||
r/w/c |
How colors are converted from your image’s color space to your display device. Relative colorimetric is usually the best choice. Unless you use a LUT monitor profile (most monitor profiles are matrix), choosing perceptual intent really gives you relative colorimetric. |
||
r/w/c |
Do use black point compensation (unless you know you have a reason not to). |
||
r/w/c |
The preferred grayscale working space color profile. It will be offered next to the built-in grayscale profile when a color profile can be chosen. |
||
r/w/c |
How images are displayed on screen. |
||
r/w |
The color to use for marking colors which are out of gamut. |
||
r/w/c |
The preferred RGB working space color profile. It will be offered next to the built-in RGB profile when a color profile can be chosen. |
||
r/w/c |
Show HSV instead of LCH |
||
r/w/c |
Show RGB 0..255 scales |
||
r/w/c |
When enabled, the soft-proofing will mark colors which can not be represented in the target color space. |
||
r/w/c |
When disabled, soft-proofing might be of better quality at the cost of speed. |
||
r/w/c |
The color profile to use for soft-proofing from your image’s color space to some other color space, including soft-proofing to a printer or other output device profile. |
||
r/w/c |
How colors are converted from your image’s color space to the output simulation device (usually your monitor). Try them all and choose what looks the best. |
||
r/w/c |
Try with and without black point compensation and choose what looks best. |
Signals¶
- Inherited:
Fields¶
- Inherited:
Class Details¶
- class Gimp.ColorConfig(**kwargs)¶
- Bases:
- Abstract:
No
- Structure:
Color management settings.
- get_cmyk_color_profile()¶
- Raises:
- Returns:
the default CMYK color profile.
- Return type:
New in version 2.10.
- get_display_color_profile()¶
- Raises:
- Returns:
the default display color profile.
- Return type:
New in version 2.10.
- get_display_intent()¶
- Return type:
New in version 2.10.
- get_gray_color_profile()¶
- Raises:
- Returns:
the default grayscale color profile.
- Return type:
New in version 2.10.
- get_mode()¶
- Return type:
New in version 2.10.
- get_out_of_gamut_color()¶
- Returns:
the [class`Gegl`.Color] to use to represent out-of-gamut pixels.
- Return type:
New in version 3.0.
- get_rgb_color_profile()¶
- Raises:
- Returns:
the default RGB color profile.
- Return type:
New in version 2.10.
- get_simulation_color_profile()¶
- Raises:
- Returns:
the default soft-proofing color profile.
- Return type:
New in version 2.10.
- get_simulation_intent()¶
- Return type:
New in version 2.10.
Property Details¶
- Gimp.ColorConfig.props.cmyk_profile¶
- Name:
cmyk-profile
- Type:
- Default Value:
- Flags:
The CMYK color profile used to convert between RGB and CMYK.
- Gimp.ColorConfig.props.display_optimize¶
-
When disabled, image display might be of better quality at the cost of speed.
- Gimp.ColorConfig.props.display_profile¶
- Name:
display-profile
- Type:
- Default Value:
- Flags:
The color profile of your (primary) monitor.
- Gimp.ColorConfig.props.display_profile_from_gdk¶
-
When enabled, GIMP will try to use the display color profile from the windowing system. The configured monitor profile is then only used as a fallback.
- Gimp.ColorConfig.props.display_rendering_intent¶
- Name:
display-rendering-intent
- Type:
- Default Value:
- Flags:
How colors are converted from your image’s color space to your display device. Relative colorimetric is usually the best choice. Unless you use a LUT monitor profile (most monitor profiles are matrix), choosing perceptual intent really gives you relative colorimetric.
- Gimp.ColorConfig.props.display_use_black_point_compensation¶
- Name:
display-use-black-point-compensation
- Type:
- Default Value:
- Flags:
Do use black point compensation (unless you know you have a reason not to).
- Gimp.ColorConfig.props.gray_profile¶
- Name:
gray-profile
- Type:
- Default Value:
- Flags:
The preferred grayscale working space color profile. It will be offered next to the built-in grayscale profile when a color profile can be chosen.
- Gimp.ColorConfig.props.mode¶
- Name:
mode
- Type:
- Default Value:
- Flags:
How images are displayed on screen.
- Gimp.ColorConfig.props.out_of_gamut_color¶
- Name:
out-of-gamut-color
- Type:
- Default Value:
<Color object at 0x000000000000 (GeglColor at 0x00000000)>
- Flags:
The color to use for marking colors which are out of gamut.
- Gimp.ColorConfig.props.rgb_profile¶
- Name:
rgb-profile
- Type:
- Default Value:
- Flags:
The preferred RGB working space color profile. It will be offered next to the built-in RGB profile when a color profile can be chosen.
- Gimp.ColorConfig.props.show_hsv¶
-
Show HSV instead of LCH
- Gimp.ColorConfig.props.show_rgb_u8¶
-
Show RGB 0..255 scales
- Gimp.ColorConfig.props.simulation_gamut_check¶
-
When enabled, the soft-proofing will mark colors which can not be represented in the target color space.
- Gimp.ColorConfig.props.simulation_optimize¶
-
When disabled, soft-proofing might be of better quality at the cost of speed.
- Gimp.ColorConfig.props.simulation_profile¶
- Name:
simulation-profile
- Type:
- Default Value:
- Flags:
The color profile to use for soft-proofing from your image’s color space to some other color space, including soft-proofing to a printer or other output device profile.
- Gimp.ColorConfig.props.simulation_rendering_intent¶
- Name:
simulation-rendering-intent
- Type:
- Default Value:
- Flags:
How colors are converted from your image’s color space to the output simulation device (usually your monitor). Try them all and choose what looks the best.