Gio.SocketConnectable

g GObject.GInterface GObject.GInterface Gio.SocketConnectable Gio.SocketConnectable GObject.GInterface->Gio.SocketConnectable

Implementations:

Gio.NetworkAddress, Gio.NetworkService, Gio.SocketAddress

Methods

enumerate ()

proxy_enumerate ()

to_string ()

Virtual Methods

do_enumerate ()

do_proxy_enumerate ()

do_to_string ()

Properties

None

Signals

None

Fields

None

Class Details

class Gio.SocketConnectable
Bases:

GObject.GInterface

Structure:

Gio.SocketConnectableIface

Objects that describe one or more potential socket endpoints implement Gio.SocketConnectable. Callers can then use Gio.SocketConnectable.enumerate() to get a Gio.SocketAddressEnumerator to try out each socket address in turn until one succeeds, as shown in the sample code below.

MyConnectionType *
connect_to_host (const char    *hostname,
                 guint16        port,
                 GCancellable  *cancellable,
                 GError       **error)
{
  MyConnection *conn = NULL;
  GSocketConnectable *addr;
  GSocketAddressEnumerator *enumerator;
  GSocketAddress *sockaddr;
  GError *conn_error = NULL;

  addr = g_network_address_new (hostname, port);
  enumerator = g_socket_connectable_enumerate (addr);
  g_object_unref (addr);

  // Try each sockaddr until we succeed. Record the first connection error,
  // but not any further ones (since they'll probably be basically the same
  // as the first).
  while (!conn && (sockaddr = g_socket_address_enumerator_next (enumerator, cancellable, error))
    {
      conn = connect_to_sockaddr (sockaddr, conn_error ? NULL : &conn_error);
      g_object_unref (sockaddr);
    }
  g_object_unref (enumerator);

  if (conn)
    {
      if (conn_error)
        {
          // We couldn't connect to the first address, but we succeeded
          // in connecting to a later address.
          g_error_free (conn_error);
        }
      return conn;
    }
  else if (error)
    {
      /// Either initial lookup failed, or else the caller cancelled us.
      if (conn_error)
        g_error_free (conn_error);
      return NULL;
    }
  else
    {
      g_error_propagate (error, conn_error);
      return NULL;
    }
}
enumerate()[source]
Returns:

a new Gio.SocketAddressEnumerator.

Return type:

Gio.SocketAddressEnumerator

Creates a Gio.SocketAddressEnumerator for self.

New in version 2.22.

proxy_enumerate()[source]
Returns:

a new Gio.SocketAddressEnumerator.

Return type:

Gio.SocketAddressEnumerator

Creates a Gio.SocketAddressEnumerator for self that will return a Gio.ProxyAddress for each of its addresses that you must connect to via a proxy.

If self does not implement Gio.SocketConnectable.proxy_enumerate(), this will fall back to calling Gio.SocketConnectable.enumerate().

New in version 2.26.

to_string()[source]
Returns:

the formatted string

Return type:

str

Format a Gio.SocketConnectable as a string. This is a human-readable format for use in debugging output, and is not a stable serialization format. It is not suitable for use in user interfaces as it exposes too much information for a user.

If the Gio.SocketConnectable implementation does not support string formatting, the implementation’s type name will be returned as a fallback.

New in version 2.48.

do_enumerate() virtual
Returns:

a new Gio.SocketAddressEnumerator.

Return type:

Gio.SocketAddressEnumerator

Creates a Gio.SocketAddressEnumerator for connectable.

New in version 2.22.

do_proxy_enumerate() virtual
Returns:

a new Gio.SocketAddressEnumerator.

Return type:

Gio.SocketAddressEnumerator

Creates a Gio.SocketAddressEnumerator for connectable that will return a Gio.ProxyAddress for each of its addresses that you must connect to via a proxy.

If connectable does not implement Gio.SocketConnectable.proxy_enumerate(), this will fall back to calling Gio.SocketConnectable.enumerate().

New in version 2.26.

do_to_string() virtual
Returns:

the formatted string

Return type:

str

Format a Gio.SocketConnectable as a string. This is a human-readable format for use in debugging output, and is not a stable serialization format. It is not suitable for use in user interfaces as it exposes too much information for a user.

If the Gio.SocketConnectable implementation does not support string formatting, the implementation’s type name will be returned as a fallback.

New in version 2.48.