Gtk.GLArea¶
Example¶
- Subclasses:
None
Methods¶
- Inherited:
- Structs:
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Virtual Methods¶
- Inherited:
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Properties¶
- Inherited:
Name |
Type |
Flags |
Short Description |
---|---|---|---|
r/w/en |
Whether the |
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r |
The GL context |
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r/w/en |
Whether the color buffer has an alpha component |
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r/w/en |
Whether a depth buffer is allocated |
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r/w/en |
Whether a stencil buffer is allocated |
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r/w/en |
Whether the context uses OpenGL or OpenGL ES |
Style Properties¶
- Inherited:
Signals¶
- Inherited:
Name |
Short Description |
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The |
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The |
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The |
Fields¶
- Inherited:
Name |
Type |
Access |
Description |
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parent_instance |
r |
Class Details¶
- class Gtk.GLArea(**kwargs)¶
- Bases:
- Abstract:
No
- Structure:
Gtk.GLArea
is a widget that allows drawing with OpenGL.Gtk.GLArea
sets up its ownGdk.GLContext
for the window it creates, and creates a custom GL framebuffer that the widget will do GL rendering onto. It also ensures that this framebuffer is the default GL rendering target when rendering.In order to draw, you have to connect to the
Gtk.GLArea
::render
signal, or subclassGtk.GLArea
and override the GtkGLAreaClass.render() virtual function.The
Gtk.GLArea
widget ensures that theGdk.GLContext
is associated with the widget’s drawing area, and it is kept updated when the size and position of the drawing area changes.- Drawing with
Gtk.GLArea
The simplest way to draw using OpenGL commands in a
Gtk.GLArea
is to create a widget instance and connect to theGtk.GLArea
::render
signal:// create a GtkGLArea instance GtkWidget *gl_area = gtk_gl_area_new (); // connect to the "render" signal g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);
The
render()
function will be called when theGtk.GLArea
is ready for you to draw its content:static gboolean render (GtkGLArea *area, GdkGLContext *context) { // inside this function it's safe to use GL; the given // #GdkGLContext has been made current to the drawable // surface used by the #GtkGLArea and the viewport has // already been set to be the size of the allocation // we can start by clearing the buffer glClearColor (0, 0, 0, 0); glClear (GL_COLOR_BUFFER_BIT); // draw your object draw_an_object (); // we completed our drawing; the draw commands will be // flushed at the end of the signal emission chain, and // the buffers will be drawn on the window return TRUE; }
If you need to initialize OpenGL state, e.g. buffer objects or shaders, you should use the
Gtk.Widget
::realize
signal; you can use theGtk.Widget
::unrealize
signal to clean up. Since theGdk.GLContext
creation and initialization may fail, you will need to check for errors, usingGtk.GLArea.get_error
(). An example of how to safely initialize the GL state is:static void on_realize (GtkGLarea *area) { // We need to make the context current if we want to // call GL API gtk_gl_area_make_current (area); // If there were errors during the initialization or // when trying to make the context current, this // function will return a #GError for you to catch if (gtk_gl_area_get_error (area) != NULL) return; // You can also use gtk_gl_area_set_error() in order // to show eventual initialization errors on the // GtkGLArea widget itself GError *internal_error = NULL; init_buffer_objects (&error); if (error != NULL) { gtk_gl_area_set_error (area, error); g_error_free (error); return; } init_shaders (&error); if (error != NULL) { gtk_gl_area_set_error (area, error); g_error_free (error); return; } }
If you need to change the options for creating the
Gdk.GLContext
you should use theGtk.GLArea
::create-context
signal.New in version 3.16.
- classmethod new()[source]¶
- Returns:
a new
Gtk.GLArea
- Return type:
Creates a new
Gtk.GLArea
widget.New in version 3.16.
- attach_buffers()[source]¶
Ensures that the self framebuffer object is made the current draw and read target, and that all the required buffers for the self are created and bound to the frambuffer.
This function is automatically called before emitting the
Gtk.GLArea
::render
signal, and doesn’t normally need to be called by application code.New in version 3.16.
- get_auto_render()[source]¶
-
Returns whether the area is in auto render mode or not.
New in version 3.16.
- get_context()[source]¶
- Returns:
the
Gdk.GLContext
- Return type:
Retrieves the
Gdk.GLContext
used by self.New in version 3.16.
- get_error()[source]¶
- Returns:
the
GLib.Error
orNone
- Return type:
GLib.Error
orNone
Gets the current error set on the self.
New in version 3.16.
- get_has_stencil_buffer()[source]¶
-
Returns whether the area has a stencil buffer.
New in version 3.16.
- get_required_version()[source]¶
- Returns:
- major:
return location for the required major version
- minor:
return location for the required minor version
- Return type:
Retrieves the required version of OpenGL set using
Gtk.GLArea.set_required_version
().New in version 3.16.
- get_use_es()[source]¶
- Returns:
True
if theGtk.GLArea
should create an OpenGL ES context andFalse
otherwise- Return type:
Retrieves the value set by
Gtk.GLArea.set_use_es
().New in version 3.22.
- make_current()[source]¶
Ensures that the
Gdk.GLContext
used by self is associated with theGtk.GLArea
.This function is automatically called before emitting the
Gtk.GLArea
::render
signal, and doesn’t normally need to be called by application code.New in version 3.16.
- queue_render()[source]¶
Marks the currently rendered data (if any) as invalid, and queues a redraw of the widget, ensuring that the
Gtk.GLArea
::render
signal is emitted during the draw.This is only needed when the
Gtk.GLArea.set_auto_render
() has been called with aFalse
value. The default behaviour is to emitGtk.GLArea
::render
on each draw.New in version 3.16.
- set_auto_render(auto_render)[source]¶
- Parameters:
auto_render (
bool
) – a boolean
If auto_render is
True
theGtk.GLArea
::render
signal will be emitted every time the widget draws. This is the default and is useful if drawing the widget is faster.If auto_render is
False
the data from previous rendering is kept around and will be used for drawing the widget the next time, unless the window is resized. In order to force a renderingGtk.GLArea.queue_render
() must be called. This mode is useful when the scene changes seldomly, but takes a long time to redraw.New in version 3.16.
- set_error(error)[source]¶
- Parameters:
error (
GLib.Error
orNone
) – a newGLib.Error
, orNone
to unset the error
Sets an error on the area which will be shown instead of the GL rendering. This is useful in the
Gtk.GLArea
::create-context
signal if GL context creation fails.New in version 3.16.
- set_has_alpha(has_alpha)[source]¶
-
If has_alpha is
True
the buffer allocated by the widget will have an alpha channel component, and when rendering to the window the result will be composited over whatever is below the widget.If has_alpha is
False
there will be no alpha channel, and the buffer will fully replace anything below the widget.New in version 3.16.
- set_has_depth_buffer(has_depth_buffer)[source]¶
-
If has_depth_buffer is
True
the widget will allocate and enable a depth buffer for the target framebuffer. Otherwise there will be none.New in version 3.16.
- set_has_stencil_buffer(has_stencil_buffer)[source]¶
-
If has_stencil_buffer is
True
the widget will allocate and enable a stencil buffer for the target framebuffer. Otherwise there will be none.New in version 3.16.
- set_required_version(major, minor)[source]¶
-
Sets the required version of OpenGL to be used when creating the context for the widget.
This function must be called before the area has been realized.
New in version 3.16.
- set_use_es(use_es)[source]¶
- Parameters:
use_es (
bool
) – whether to use OpenGL or OpenGL ES
Sets whether the self should create an OpenGL or an OpenGL ES context.
You should check the capabilities of the
Gdk.GLContext
before drawing with either API.New in version 3.22.
- do_render(context) virtual¶
- Parameters:
context (
Gdk.GLContext
) –- Return type:
class closure for the
Gtk.GLArea
::render
signal
- do_resize(width, height) virtual¶
-
class closeure for the
Gtk.GLArea
::resize
signal
Signal Details¶
- Gtk.GLArea.signals.create_context(g_l_area)¶
- Signal Name:
create-context
- Flags:
- Parameters:
g_l_area (
Gtk.GLArea
) – The object which received the signal- Returns:
a newly created
Gdk.GLContext
; theGtk.GLArea
widget will take ownership of the returned value.- Return type:
The
::create-context
signal is emitted when the widget is being realized, and allows you to override how the GL context is created. This is useful when you want to reuse an existing GL context, or if you want to try creating different kinds of GL options.If context creation fails then the signal handler can use
Gtk.GLArea.set_error
() to register a more detailed error of how the construction failed.New in version 3.16.
- Gtk.GLArea.signals.render(g_l_area, context)¶
- Signal Name:
render
- Flags:
- Parameters:
g_l_area (
Gtk.GLArea
) – The object which received the signalcontext (
Gdk.GLContext
) – theGdk.GLContext
used by area
- Returns:
True
to stop other handlers from being invoked for the event.False
to propagate the event further.- Return type:
The
::render
signal is emitted every time the contents of theGtk.GLArea
should be redrawn.The context is bound to the area prior to emitting this function, and the buffers are painted to the window once the emission terminates.
New in version 3.16.
- Gtk.GLArea.signals.resize(g_l_area, width, height)¶
- Signal Name:
resize
- Flags:
- Parameters:
g_l_area (
Gtk.GLArea
) – The object which received the signalwidth (
int
) – the width of the viewportheight (
int
) – the height of the viewport
The
::resize
signal is emitted once when the widget is realized, and then each time the widget is changed while realized. This is useful in order to keep GL state up to date with the widget size, like for instance camera properties which may depend on the width/height ratio.The GL context for the area is guaranteed to be current when this signal is emitted.
The default handler sets up the GL viewport.
New in version 3.16.
Property Details¶
- Gtk.GLArea.props.auto_render¶
- Name:
auto-render
- Type:
- Default Value:
- Flags:
If set to
True
theGtk.GLArea
::render
signal will be emitted every time the widget draws. This is the default and is useful if drawing the widget is faster.If set to
False
the data from previous rendering is kept around and will be used for drawing the widget the next time, unless the window is resized. In order to force a renderingGtk.GLArea.queue_render
() must be called. This mode is useful when the scene changes seldomly, but takes a long time to redraw.New in version 3.16.
- Gtk.GLArea.props.context¶
- Name:
context
- Type:
- Default Value:
- Flags:
The
Gdk.GLContext
used by theGtk.GLArea
widget.The
Gtk.GLArea
widget is responsible for creating theGdk.GLContext
instance. If you need to render with other kinds of buffers (stencil, depth, etc), use render buffers.New in version 3.16.
- Gtk.GLArea.props.has_alpha¶
- Name:
has-alpha
- Type:
- Default Value:
- Flags:
If set to
True
the buffer allocated by the widget will have an alpha channel component, and when rendering to the window the result will be composited over whatever is below the widget.If set to
False
there will be no alpha channel, and the buffer will fully replace anything below the widget.New in version 3.16.
- Gtk.GLArea.props.has_depth_buffer¶
- Name:
has-depth-buffer
- Type:
- Default Value:
- Flags:
If set to
True
the widget will allocate and enable a depth buffer for the target framebuffer.New in version 3.16.
- Gtk.GLArea.props.has_stencil_buffer¶
- Name:
has-stencil-buffer
- Type:
- Default Value:
- Flags:
If set to
True
the widget will allocate and enable a stencil buffer for the target framebuffer.New in version 3.16.
- Gtk.GLArea.props.use_es¶
- Name:
use-es
- Type:
- Default Value:
- Flags:
If set to
True
the widget will try to create aGdk.GLContext
using OpenGL ES instead of OpenGL.See also:
Gdk.GLContext.set_use_es
()New in version 3.22.