Enums

Details

class Playerctl.LoopStatus(value)

Bases: GObject.GEnum

Loop status enumeration for a Playerctl.Player

NONE = 0

The playback will stop when there are no more tracks to play.

TRACK = 1

The current track will start again from the beginning once it has finished playing.

PLAYLIST = 2

The playback loops through a list of tracks.

class Playerctl.PlaybackStatus(value)

Bases: GObject.GEnum

Playback status enumeration for a Playerctl.Player

PLAYING = 0

A track is currently playing.

PAUSED = 1

A track is currently paused.

STOPPED = 2

There is no track currently playing.

class Playerctl.Source(value)

Bases: GObject.GEnum

The source of the name used to control the player.

NONE = 0

Only for unitialized players. Source will be chosen automatically.

DBUS_SESSION = 1

The player is on the DBus session bus.

DBUS_SYSTEM = 2

The player is on the DBus system bus.