v_sim.GlExtMapSet¶
- Subclasses:
None
Methods¶
- Inherited:
- Structs:
class |
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Virtual Methods¶
- Inherited:
Properties¶
- Inherited:
Name |
Type |
Flags |
Short Description |
|---|---|---|---|
r/w |
field storing 3D data |
||
r/w |
colour used to draw isolines |
||
r/w |
manual range values |
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r/w |
manual range maximum value |
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r/w |
manual range minimum value |
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r/w |
number of lines is the full range |
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r/w |
map degree of adaptability |
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r/w |
scaling method |
||
r/w |
shade used to colourise the map |
||
r/w |
use alpha channel according to field values |
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r/w |
use manual range |
Signals¶
- Inherited:
Fields¶
- Inherited:
Name |
Type |
Access |
Description |
|---|---|---|---|
parent |
r |
||
priv |
r |
Class Details¶
- class v_sim.GlExtMapSet(**kwargs)¶
- Bases:
- Abstract:
No
- Structure:
An opaque structure.
New in version 3.8.
- classmethod new(name)¶
- Parameters:
- Returns:
a pointer to the
v_sim.GlExtit created orNoneotherwise.- Return type:
Creates a new
v_sim.GlExtto draw mapSet.New in version 3.7.
- addFromPlane(plane)¶
- Parameters:
plane (
v_sim.Plane) – av_sim.Planeobject.- Returns:
the corresponding
v_sim.Map.- Return type:
Add a new map to the list of drawn mapSet. If color is
None, then iso-lines will be drawn in inverse color.New in version 3.8.
- export(map, filename, format)¶
- Parameters:
filename (
str) – a filename.format (
v_sim.MapExportFormat) – a format.
- Raises:
- Returns:
Trueif exportation is successful.- Return type:
Runs
v_sim.Map.export() on map with self shade and colour.New in version 3.8.
- getLegend()¶
- Returns:
the associated
v_sim.GlExtShadelegend.- Return type:
Retrieve the associated
v_sim.GlExtShadeobject used to draw the legend.New in version 3.8.
- getPlane(map)¶
- Parameters:
- Returns:
the attached
v_sim.Planeif any.- Return type:
Retrieve the
v_sim.Planemap was build from (if any).New in version 3.8.
- getPrecision()¶
- Returns:
the precision value.
- Return type:
Return the rendering adaptability of map, or the general adaptability value if map is
None.New in version 3.8.
- getTransparent()¶
- Returns:
if map is rendered with transparency or not.
- Return type:
Return if field values are also used for alpha channel for map, or the general setting if map is
None.New in version 3.8.
- setField(field)¶
- Parameters:
field (
v_sim.ScalarField) – av_sim.ScalarFieldobject.
Associate field to the self.
New in version 3.8.
- setLineColor(color)¶
- Parameters:
color (
v_sim.ColororNone) – av_sim.Colorobject.- Returns:
Trueif color of map is changed.- Return type:
Changes the rendered isoline color of map to color. If color is
None, then the isolines will be color inversed to thev_sim.Shadeof map (seev_sim.GlExtMapSet.setShade()).New in version 3.8.
- setLines(nLines)¶
- Parameters:
nLines (
int) – a number.- Returns:
Trueif the number of lines of self is changed.- Return type:
Set the number of iso-lines that are computed for each
v_sim.Mapin self. Contrary tov_sim.Map.setLines(), this routine set the same number of lines for everyv_sim.Mapand use the same bounds for all.New in version 3.8.
- setPlane(map, plane)¶
- Parameters:
plane (
v_sim.Plane) – av_sim.Planeobject.
Change the plane where map is projected on to plane.
New in version 3.8.
- setPrecision(prec)¶
- Parameters:
prec (
float) – a floating point value (default is 100).- Returns:
Trueif prec of map is changed.- Return type:
Changes the adaptative mesh of map. At a value of 200, there is no adaptivity and all triangles are rendered. At a level of 100, a variation of less than 3% on neighbouring triangles make them merged.
New in version 3.8.
- setScaling(scale)¶
- Parameters:
scale (
v_sim.MatrixScalingFlag) – av_sim.MatrixScalingFlagscaling method.- Returns:
Trueif scaling function is changed.- Return type:
Set globally the scaling method for all
v_sim.Mapin self.New in version 3.8.
- setScalingRange(minMax)¶
- Parameters:
- Returns:
Trueif the range is changed of self is changed.- Return type:
Set globally the scaling range for all
v_sim.Mapin self.New in version 3.8.
- setShade(shade)¶
- Parameters:
shade (
v_sim.ShadeorNone) – av_sim.Shadeobject.- Returns:
Trueif shade of map is changed.- Return type:
Changes the
v_sim.Shadeused to render data variation on the map.New in version 3.8.
Property Details¶
- v_sim.GlExtMapSet.props.field¶
- Name:
field- Type:
- Default Value:
- Flags:
field storing 3D data
- v_sim.GlExtMapSet.props.line_color¶
- Name:
line-color- Type:
- Default Value:
- Flags:
colour used to draw isolines
- v_sim.GlExtMapSet.props.manual_range¶
- Name:
manual-range- Type:
- Default Value:
- Flags:
manual range values
- v_sim.GlExtMapSet.props.manual_range_max¶
-
manual range maximum value
- v_sim.GlExtMapSet.props.manual_range_min¶
-
manual range minimum value
- v_sim.GlExtMapSet.props.n_lines¶
-
number of lines is the full range
- v_sim.GlExtMapSet.props.precision¶
-
map degree of adaptability
- v_sim.GlExtMapSet.props.scale¶
-
scaling method
- v_sim.GlExtMapSet.props.shade¶
- Name:
shade- Type:
- Default Value:
- Flags:
shade used to colourise the map
- v_sim.GlExtMapSet.props.transparent¶
-
use alpha channel according to field values