v_sim.GlLight¶
Fields¶
Name |
Type |
Access |
Description |
|---|---|---|---|
ambient |
[ |
r/w |
the ambient color of the light ; |
diffuse |
[ |
r/w |
the diffuse color of the light ; |
enabled |
r/w |
if the light is used or not ; |
|
multiplier |
r/w |
a value that multiply all color values (should be in [0;1]). |
|
position |
[ |
r/w |
the position in space of the light ; |
specular |
[ |
r/w |
the specular color of the light ; |
Methods¶
class |
|
Details¶
- class v_sim.GlLight¶
This structure is convenient to store lights as defined by OpenGL.
- classmethod newDefault()¶
- Returns:
the newly created
v_sim.GlLight. UseGLib.free() to deallocate this light.- Return type:
Create a new light with default value (white color and position in the front, right, top position of the screen).