v_sim.NodeValuesShell¶
- Subclasses:
None
Methods¶
- Inherited:
v_sim.NodeValuesFrag (6), v_sim.NodeValues (17), GObject.Object (37)
- Structs:
class |
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Virtual Methods¶
- Inherited:
Properties¶
- Inherited:
Name |
Type |
Flags |
Short Description |
|---|---|---|---|
r/w |
Level of recursion in shell building. |
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r/w |
Id of the root node, or -1 if not any. |
Signals¶
- Inherited:
Fields¶
- Inherited:
Name |
Type |
Access |
Description |
|---|---|---|---|
parent |
r |
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priv |
r |
Class Details¶
- class v_sim.NodeValuesShell(**kwargs)¶
- Bases:
- Abstract:
No
- Structure:
Common name to refer to a #_VisuNodeValuesShell.
- classmethod new(arr, label)¶
- Parameters:
arr (
v_sim.NodeArray) – av_sim.NodeArrayobject.label (
str) – a translatable label.
- Returns:
a newly created
v_sim.NodeValuesShellobject.- Return type:
Create a new shell field.
New in version 3.8.
- compute(id, factor)¶
- Parameters:
- Returns:
Trueif computation succeed.- Return type:
Compute the neighbouring shells of node id. The neighbour tables is computed within factor (for the sphere radii).
New in version 3.8.
- getLevel()¶
- Returns:
an integer value.
- Return type:
Retrieves the current level of recursion that is done to look for neighbouring shells.
New in version 3.8.
- getRoot()¶
- Returns:
the node id taken as reference, or -1 if none has been set.
- Return type:
Retrieve the node id used as reference for shell computation.
New in version 3.8.
Property Details¶
- v_sim.NodeValuesShell.props.level¶
-
Level of recursion in shell building.