Constants¶
Details¶
- v_sim.COLORIZATION_FROM_X = -3¶
To be used when a column id is awaited. The reduced coordinate in x direction will then be used.
- v_sim.COLORIZATION_FROM_Y = -2¶
To be used when a column id is awaited. The reduced coordinate in y direction will then be used.
- v_sim.COLORIZATION_FROM_Z = -1¶
To be used when a column id is awaited. The reduced coordinate in z direction will then be used.
- v_sim.COLORIZATION_UNSET = -4¶
To be used when a column id is awaited. A constant value will then be used.
- v_sim.COLOR_MASK_A = 8¶
This value can be used to create a mask for methods that require one for reading rgb color array. This value actually correspond to the alpha channel.
- v_sim.COLOR_MASK_B = 4¶
This value can be used to create a mask for methods that require one for reading rgb color array. This value actually correspond to blue.
- v_sim.COLOR_MASK_G = 2¶
This value can be used to create a mask for methods that require one for reading rgb color array. This value actually correspond to green.
- v_sim.COLOR_MASK_R = 1¶
This value can be used to create a mask for methods that require one for reading rgb color array. This value actually correspond to red.
- v_sim.COLOR_MASK_RGBA = 15¶
This value can be used to create a mask for methods that require one for reading rgb color array. This value is a shortcut for
v_sim.COLOR_MASK_R|v_sim.COLOR_MASK_G|v_sim.COLOR_MASK_B.
- v_sim.DATA_DIFF_DEFAULT_ID = 'geometry_diff'¶
A default label that is used to store a
v_sim.DataDiffin av_sim.Data.New in version 3.8.
- v_sim.GL_CAMERA_OMEGA = 8¶
Value used in the
v_sim.GlCamera.setThetaPhiOmega() method to store the omega angle.
- v_sim.GL_CAMERA_PHI = 4¶
Value used in the
v_sim.GlCamera.setThetaPhiOmega() method to store the phi angle.
- v_sim.GL_CAMERA_THETA = 2¶
Value used in the
v_sim.GlCamera.setThetaPhiOmega() method to store the tetha angle.
- v_sim.GL_CAMERA_XS = 2¶
Value used in the
v_sim.GlCamera.setXsYs() method to store the horizontal offset.
- v_sim.GL_CAMERA_YS = 4¶
Value used in the
v_sim.GlCamera.setXsYs() method to store the vertical offset.
- v_sim.GL_EXT_AXES_ID = 'Axes'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_BG_ID = 'Background'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_BOX_ID = 'Box'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_BOX_LEGEND_ID = 'Box legend'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_INFOS_ID = 'Node information'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_LEGEND_ID = 'Legend'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_MAPS_ID = 'Maps'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_PAIRS_ID = 'Pairs'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_PATHS_ID = 'Paths'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_PLANES_ID = 'Planes'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_PRIORITY_BACKGROUND = 0¶
An extension with this priority is drawn first.
- v_sim.GL_EXT_PRIORITY_HIGH = 20¶
An extension with this priority is drawn after the higher priorities.
- v_sim.GL_EXT_PRIORITY_LAST = 100¶
An extension with this priority is drawn last.
- v_sim.GL_EXT_PRIORITY_LOW = 80¶
An extension with this priority is drawn among last extensions.
- v_sim.GL_EXT_PRIORITY_NODES = 2¶
An extension with this priority is drawn alsmost first with the nodes.
- v_sim.GL_EXT_PRIORITY_NODE_DECORATIONS = 5¶
An extension with this priority is drawn just after the nodes.
- v_sim.GL_EXT_PRIORITY_NORMAL = 50¶
An extension with this priority is drawn after the higher priorities.
- v_sim.GL_EXT_SHADE_ID = 'Shade'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_EXT_SURFACES_ID = 'Surfaces'¶
The id used to identify this extension, see
v_sim.GlExt.rebuild() for instance.
- v_sim.GL_FOG_MASK_FULL = 2¶
Value used by the second parameter of
v_sim.Gl.setFogStartFull() to specified the value that must be changed. This actually changes the fog_end value.
- v_sim.GL_FOG_MASK_START = 1¶
Value used by the second parameter of
v_sim.Gl.setFogStartFull() to specified the value that must be changed. This actually changes the fog_start value.
- v_sim.GL_OFFSCREEN = 1¶
An hint mentioning that the OpenGL context is used for offscreen rendering.
New in version 3.8.
- v_sim.MAX_LINE_LENGTH = 256¶
This is the maximum number of characters read on a line of an input file.
- v_sim.PAIR_CYLINDER_RADIUS_MAX = 3.0¶
Maximum value for the radius of cylinder pairs.
- v_sim.PAIR_CYLINDER_RADIUS_MIN = 0.01¶
Minimum value for the radius of cylinder pairs.
- v_sim.PI180 = 0.017453¶
Value of pi / 180.
- v_sim.PLANE_SIDE_MINUS = -1¶
This is a key that defines which side is hidden by the plane. For this value, the side is the one at the opposite of the one pointed by the normal vector.
- v_sim.PLANE_SIDE_NONE = 0¶
This is a key that defines which side is hidden by the plane. For this value, no node is hidden.
- v_sim.PLANE_SIDE_PLUS = 1¶
This is a key that defines which side is hidden by the plane. For this value, the side is the one pointed by the normal vector.
- v_sim.SCALAR_FIELD_DEFINED_IN_STRUCT_FILE = 'fileFormat_hasPotentialOrDensity'¶
Flag used to registered a
boolproperty in av_sim.Dataobject. If this flag isTrue, the file used to read the structure can be used to read a density or a potential.
- v_sim.SURFACE_POINTS_MAX_VERTICES = 10¶
Size used in
v_sim.SurfacePolystructure.New in version 3.8.
- v_sim.SURFACE_POINTS_OFFSET_NORMAL = 3¶
The offset to read the normal values in poly_points.
- v_sim.SURFACE_POINTS_OFFSET_TRANSLATION = 6¶
The offset to read the translation values in poly_points.
- v_sim.SURFACE_POINTS_OFFSET_USER = 9¶
The offset to read the user values in poly_points.
- v_sim.SURFACE_PROPERTY_POTENTIAL = 'potential_values'¶
Flag used in an ASCII surf file to give informations on the value the surface is built from.
- v_sim.UI_SURFACE_NAME_CHOOSE = '<span size="smaller"><i>'¶
The string used in the tree view to represent the surfaces that don’t share surface resources.
- v_sim.UI_SURFACE_NAME_STR = 'Choose an id name'¶
The default string used to name surfaces that are not associated to any public surface ressource.
- v_sim.WEB_SITE = 'http://l_sim.gitlab.io/V_Sim'¶
URL where to find info on V_Sim.
- v_sim.XYZ_MASK_ALL = 7¶
This value can be used to create a mask for methods that require one for reading xyz coordinates array. This value is a shortcut for
v_sim.XYZ_MASK_X|v_sim.XYZ_MASK_Y|v_sim.XYZ_MASK_Z.New in version 3.3.
- v_sim.XYZ_MASK_X = 1¶
This value can be used to create a mask for methods that require one for reading xyz coordinates array. This value actually correspond to the x direction.
New in version 3.3.
- v_sim.XYZ_MASK_Y = 2¶
This value can be used to create a mask for methods that require one for reading xyz coordinates array. This value actually correspond to the y direction.
New in version 3.3.
- v_sim.XYZ_MASK_Z = 4¶
This value can be used to create a mask for methods that require one for reading xyz coordinates array. This value actually correspond to the z direction.
New in version 3.3.