Gladeui.Editable

g GObject.GInterface GObject.GInterface Gladeui.Editable Gladeui.Editable GObject.GInterface->Gladeui.Editable

Implementations:

Gladeui.EditorProperty, Gladeui.EditorSkeleton, Gladeui.EditorTable, Gladeui.PropertyLabel, Gladeui.PropertyShell

Methods

block ()

load (widget)

loaded_widget ()

loading ()

set_show_name (show_name)

unblock ()

Virtual Methods

do_load (widget)

do_set_show_name (show_name)

Properties

None

Signals

None

Fields

None

Class Details

class Gladeui.Editable
Bases:

GObject.GInterface

Structure:

Gladeui.EditableInterface

block()
load(widget)
Parameters:

widget (Gladeui.Widget) – the Gladeui.Widget to load

Loads widget property values into self (the editable will watch the widgets properties until its loaded with another widget or None)

loaded_widget()
Returns:

a Gladeui.Widget or None if the editable hasn’t been loaded

Return type:

Gladeui.Widget or None

loading()
Return type:

bool

set_show_name(show_name)
Parameters:

show_name (bool) – Whether or not to show the name entry

This only applies for the general page in the property editor, editables that embed the Gladeui.EditorTable implementation for the general page should use this to forward the message to its embedded editable.

unblock()
do_load(widget) virtual
Parameters:

widget (Gladeui.Widget) – the Gladeui.Widget to load

Loads widget property values into editable (the editable will watch the widgets properties until its loaded with another widget or None)

do_set_show_name(show_name) virtual
Parameters:

show_name (bool) – Whether or not to show the name entry

This only applies for the general page in the property editor, editables that embed the Gladeui.EditorTable implementation for the general page should use this to forward the message to its embedded editable.