v_sim.NodeValuesShell

g GObject.Object GObject.Object v_sim.NodeValues v_sim.NodeValues GObject.Object->v_sim.NodeValues v_sim.NodeValuesFrag v_sim.NodeValuesFrag v_sim.NodeValues->v_sim.NodeValuesFrag v_sim.NodeValuesShell v_sim.NodeValuesShell v_sim.NodeValuesFrag->v_sim.NodeValuesShell

Subclasses:

None

Methods

Inherited:

v_sim.NodeValuesFrag (6), v_sim.NodeValues (16), GObject.Object (37)

Structs:

GObject.ObjectClass (5)

class

new (arr, label)

compute (id, factor)

getLevel ()

getRoot ()

setLevel (level)

Virtual Methods

Inherited:

v_sim.NodeValues (4), GObject.Object (7)

Properties

Inherited:

v_sim.NodeValues (6)

Name

Type

Flags

Short Description

level

int

r/w

Level of recursion in shell building.

root

int

r/w

Id of the root node, or -1 if not any.

Signals

Inherited:

v_sim.NodeValues (1), GObject.Object (1)

Fields

Inherited:

v_sim.NodeValues (1), GObject.Object (1)

Name

Type

Access

Description

parent

v_sim.NodeValuesFrag

r

priv

v_sim.NodeValuesShellPrivate

r

Class Details

class v_sim.NodeValuesShell(**kwargs)
Bases:

v_sim.NodeValuesFrag

Abstract:

No

Structure:

v_sim.NodeValuesShellClass

Common name to refer to a #_VisuNodeValuesShell.

classmethod new(arr, label)
Parameters:
Returns:

a newly created v_sim.NodeValuesShell object.

Return type:

v_sim.NodeValuesShell

Create a new shell field.

New in version 3.8.

compute(id, factor)
Parameters:
  • id (int) – a node id.

  • factor (float) – a afctor.

Returns:

True if computation succeed.

Return type:

bool

Compute the neighbouring shells of node id. The neighbour tables is computed within factor (for the sphere radii).

New in version 3.8.

getLevel()
Returns:

an integer value.

Return type:

int

Retrieves the current level of recursion that is done to look for neighbouring shells.

New in version 3.8.

getRoot()
Returns:

the node id taken as reference, or -1 if none has been set.

Return type:

int

Retrieve the node id used as reference for shell computation.

New in version 3.8.

setLevel(level)
Parameters:

level (int) – an integer value.

Returns:

True if the value is actually changed.

Return type:

bool

Defines the level of recursion that is done to look for neighbouring shells.

New in version 3.8.

Property Details

v_sim.NodeValuesShell.props.level
Name:

level

Type:

int

Default Value:

5

Flags:

READABLE, WRITABLE

Level of recursion in shell building.

v_sim.NodeValuesShell.props.root
Name:

root

Type:

int

Default Value:

-1

Flags:

READABLE, WRITABLE

Id of the root node, or -1 if not any.