v_sim.NodeValuesShell¶
- Subclasses:
 None
Methods¶
- Inherited:
 v_sim.NodeValuesFrag (6), v_sim.NodeValues (16), GObject.Object (37)
- Structs:
 
class  | 
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Virtual Methods¶
- Inherited:
 
Properties¶
- Inherited:
 
Name  | 
Type  | 
Flags  | 
Short Description  | 
|---|---|---|---|
r/w  | 
Level of recursion in shell building.  | 
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r/w  | 
Id of the root node, or -1 if not any.  | 
Signals¶
- Inherited:
 
Fields¶
- Inherited:
 
Name  | 
Type  | 
Access  | 
Description  | 
|---|---|---|---|
parent  | 
r  | 
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priv  | 
r  | 
Class Details¶
- class v_sim.NodeValuesShell(**kwargs)¶
 - Bases:
 - Abstract:
 No
- Structure:
 
Common name to refer to a #_VisuNodeValuesShell.
- classmethod new(arr, label)¶
 - Parameters:
 arr (
v_sim.NodeArray) – av_sim.NodeArrayobject.label (
str) – a translatable label.
- Returns:
 a newly created
v_sim.NodeValuesShellobject.- Return type:
 
Create a new shell field.
New in version 3.8.
- compute(id, factor)¶
 - Parameters:
 - Returns:
 Trueif computation succeed.- Return type:
 
Compute the neighbouring shells of node id. The neighbour tables is computed within factor (for the sphere radii).
New in version 3.8.
- getLevel()¶
 - Returns:
 an integer value.
- Return type:
 
Retrieves the current level of recursion that is done to look for neighbouring shells.
New in version 3.8.
- getRoot()¶
 - Returns:
 the node id taken as reference, or -1 if none has been set.
- Return type:
 
Retrieve the node id used as reference for shell computation.
New in version 3.8.
Property Details¶
- v_sim.NodeValuesShell.props.level¶
 - 
Level of recursion in shell building.