Gio.SocketConnection¶
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Methods¶
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Virtual Methods¶
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Properties¶
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Signals¶
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Class Details¶
- class Gio.SocketConnection(**kwargs)¶
- Bases:
- Abstract:
No
- Structure:
GSocketConnectionis a [class`Gio`.IOStream] for a connected socket. They can be created either by [class`Gio`.SocketClient] when connecting to a host, or by [class`Gio`.SocketListener] when accepting a new client.The type of the
GSocketConnectionobject returned from these calls depends on the type of the underlying socket that is in use. For instance, for a TCP/IP connection it will be a [class`Gio`.TcpConnection].Choosing what type of object to construct is done with the socket connection factory, and it is possible for third parties to register custom socket connection types for specific combination of socket family/type/protocol using [func`Gio`.SocketConnection.factory_register_type].
To close a
GSocketConnection, use [method`Gio`.IOStream.close]. Closing both substreams of the [class`Gio`.IOStream] separately will not close the underlying [class`Gio`.Socket].New in version 2.22.
- classmethod factory_lookup_type(family, type, protocol_id)[source]¶
- Parameters:
family (
Gio.SocketFamily) – aGio.SocketFamilytype (
Gio.SocketType) – aGio.SocketTypeprotocol_id (
int) – a protocol id
- Returns:
- Return type:
Looks up the
GObject.GTypeto be used when creating socket connections on sockets with the specified family, type and protocol_id.If no type is registered, the
Gio.SocketConnectionbase type is returned.New in version 2.22.
- classmethod factory_register_type(g_type, family, type, protocol)[source]¶
- Parameters:
g_type (
GObject.GType) – aGObject.GType, inheriting from %G_TYPE_SOCKET_CONNECTIONfamily (
Gio.SocketFamily) – aGio.SocketFamilytype (
Gio.SocketType) – aGio.SocketTypeprotocol (
int) – a protocol id
Looks up the
GObject.GTypeto be used when creating socket connections on sockets with the specified family, type and protocol.If no type is registered, the
Gio.SocketConnectionbase type is returned.New in version 2.22.
- connect(address, cancellable)[source]¶
- Parameters:
address (
Gio.SocketAddress) – aGio.SocketAddressspecifying the remote address.cancellable (
Gio.CancellableorNone) – aGio.CancellableorNone
- Raises:
- Returns:
- Return type:
Connect self to the specified remote address.
New in version 2.32.
- connect_async(address, cancellable, callback, *user_data)[source]¶
- Parameters:
address (
Gio.SocketAddress) – aGio.SocketAddressspecifying the remote address.cancellable (
Gio.CancellableorNone) – aGio.CancellableorNonecallback (
Gio.AsyncReadyCallbackorNone) – aGio.AsyncReadyCallback
Asynchronously connect self to the specified remote address.
This clears the
Gio.Socket:blockingflag on self's underlying socket if it is currently set.If
Gio.Socket:timeoutis set, the operation will time out and returnGio.IOErrorEnum.TIMED_OUTafter that period. Otherwise, it will continue indefinitely until operating system timeouts (if any) are hit.Use
Gio.SocketConnection.connect_finish() to retrieve the result.New in version 2.32.
- connect_finish(result)[source]¶
- Parameters:
result (
Gio.AsyncResult) – theGio.AsyncResult- Raises:
- Returns:
- Return type:
Gets the result of a
Gio.SocketConnection.connect_async() call.New in version 2.32.
- get_local_address()[source]¶
- Raises:
- Returns:
a
Gio.SocketAddressorNoneon error. Free the returned object withGObject.Object.unref().- Return type:
Try to get the local address of a socket connection.
New in version 2.22.
- get_remote_address()[source]¶
- Raises:
- Returns:
a
Gio.SocketAddressorNoneon error. Free the returned object withGObject.Object.unref().- Return type:
Try to get the remote address of a socket connection.
Since GLib 2.40, when used with
Gio.SocketClient.connect() orGio.SocketClient.connect_async(), during emission ofGio.SocketClientEvent.CONNECTING, this function will return the remote address that will be used for the connection. This allows applications to print e.g. “Connecting to example.com (10.42.77.3)…”.New in version 2.22.
- get_socket()[source]¶
- Returns:
a
Gio.SocketorNoneon error.- Return type:
Gets the underlying
Gio.Socketobject of the connection. This can be useful if you want to do something unusual on it not supported by theGio.SocketConnectionAPIs.New in version 2.22.
- is_connected()[source]¶
- Returns:
whether self is connected
- Return type:
Checks if self is connected. This is equivalent to calling
Gio.Socket.is_connected() on self's underlyingGio.Socket.New in version 2.32.
Property Details¶
- Gio.SocketConnection.props.socket¶
- Name:
socket- Type:
- Default Value:
- Flags:
The underlying [class`Gio`.Socket].
New in version 2.22.